Orewing's Maul

For complete perks, see d2gunsmith.com, light.gg or destinytracker.com.

Orewing’s Maul is a Lightweight Frame, 90RPM Void Grenade Launcher. Orewing’s is almost identical to the Truthteller in every way, though it has a materially different (and less excellent) perk pool. Truthteller has more interesting combinations, but that doesn’t mean Orewing’s can’t put in work!

Like Truthteller, Orewing’s is part of the “Lightweight Frame” grenade launchers (breach-loaded, single shot). Lightweight grenade launchers all have a “remote detonation” ability where they detonate when you release the trigger (or you get a direct hit). These weapons have a very high skill ceiling, allowing banked shots and shots that explode next to enemies in cover.

PvP Thoughts

Destiny Fun Police (aka DFP) first popularized these back in Year 1 of Destiny 2 when he used the Fighting Lion to great affect.

In PvP, these weapons excel at starting engagements rather than finishing them. We want Orewing’s to soften our enemies up, even if we don’t get a direct hit. Remember to pair this with the Quick Access Sling mod as it’ll proc with every shot and let us more quickly clean up what we’ve started.

Let’s talk perks, and why you probably want a Truthteller instead ;)

  • Column 2: In PvP, Spike is the winner. You want to maximize OHK chance and this is your focus. Blinding and Concussion grenades are also in this column. Blinding grenades flash your screen white and slowly subside whereas Concussion grenades jerk your camera dramatically, like being hit by a tether. Either Concussion or Blinding grenades are bugged because Blinding’s radius is massive whereas Concussion requires a near direct hit. With such a wide radius, you can practically gaurantee that you’ll be able to blind folks in PvP so I tend to suggest Blinding. What about Promixity? The proximity detonation radius is so miniscule that you may as well use Spike if you’re that accurate. Firing at enemies in the Tribute Hall and you have to give them a buzz cut for Proximity to proc.
  • Column 3: Only one perk in this column has utility in PvP and that’s Quickdraw.
  • Column 4 : Only one perk in this column has utility in PvP and that’s Auto-Loading Holster. Rangefinder, Moving Target and Snapshot don’t help us at all, because you’re always hip-firing. Demolitionist only procs on kills and we’re using these to open, not to close. If you get any other perk than ALH in this slot, it will unfortunately go to waste.

In the immortal words of @tednaleid “I’m not sure why Bungie created both of these weapons” and it’s true! It’s hard to see why you’d run an Orewing’s over a Truthteller. Heck it’s hard to see why you’d run an Orewing’s at all given the two most important slots have near zero utility in PvP.

PvE Thoughts

This section is the same as the Truthteller writeup. The main difference is that the perks on Orewing’s are different and in different columns, so we don’t have as many options.

🔨 Hammer of the Gods (pvp,pve)

You’ll notice that we’re looking to lower Blast Radius to ensure that we concentrate as much of the damage as possible on to the direct hit (v. splash). We relax Quickdraw in our variants because you can achieve something similar with Handling MW, exotics or armor mods. Decent roll for PvE too!

  • Collector’s Edition Roll
    • Barrels: Hard Launch
    • Magazines: Spike Grenades
    • Perks 1: Quickdraw
    • Perks 2: Auto-Loading Holster
    • Masterworks: Velocity MW
  • Extended Perks (referred to with a ‘+’ below)
    • Barrels: Hard Launch, Quick Launch, Countermass, Smart Drift Control
    • Masterworks: Velocity MW, Handling MW, Stability MW, Reload MW
VariantChance1 in ?
🔨🔨🔨🌟 Collector’s Edition0.08%1312
🔨🔨🔨 CE (+barrels)0.23%437
🔨🔨🔨 CE (+masterworks)0.30%328
🔨🔨🔨 CE (*perks1)0.38%262
🔨🔨 (+barrels, +masterworks)0.91%109
🔨🔨 (+barrels, *perks1)1.14%87
🔨🔨 (*perks1, +masterworks)1.52%65
🔨 (+barrels, *perks1, +masterworks)4.57%21
🔨 (*barrels, *perks1, +masterworks)5.33%18
🔨 (*barrels, *perks1, *masterworks)6.67%15

🙈 Blinded by the Light (pve)

Blinding Grenades are so incredibly clutch in end-game activities. The ability to stun lock all but the chonkiest of bois allows you to get critical revives, focus down other adds, etc. We relax Quickdraw in our variants because you can achieve something similar with Handling MW, exotics or armor mods.

  • Collector’s Edition Roll
    • Barrels: Quick Launch
    • Magazines: Blinding Grenades
    • Perks 1: Quickdraw
    • Perks 2: Auto-Loading Holster
    • Masterworks: Velocity MW
  • Extended Perks (referred to with a ‘+’ below)
    • Barrels: Quick Launch, Hard Launch, Smart Drift Control, Linear Compensator
VariantChance1 in ?
🙈🙈🙈🌟 Collector’s Edition0.08%1312
🙈🙈🙈 CE (+barrels)0.23%437
🙈🙈🙈 CE (*masterworks)0.38%262
🙈🙈🙈 CE (*perks1)0.38%262
🙈🙈 (+barrels, *masterworks)1.14%87
🙈🙈 (+barrels, *perks1)1.14%87
🙈🙈 (*perks1, *masterworks)1.90%52
🙈 (+barrels, *perks1, *masterworks)5.71%17
🙈 (*barrels, *perks1, *masterworks)6.67%15

💥 Welcome to the Boomtown (pve)

Maximize direct damage on larger enemies with Spike Grenades, reload perks and masterwork as you’re relying on this weapon and not others.

  • Collector’s Edition Roll
    • Barrels: Quick Launch
    • Magazines: Spike Grenades
    • Perks 1: Field Prep
    • Perks 2: Auto-Loading Holster
    • Masterworks: Reload MW
  • Extended Perks (referred to with a ‘+’ below)
    • Barrels: Quick Launch, Smart Drift Control, Linear Compensator, Hard Launch
VariantChance1 in ?
💥💥💥🌟 Collector’s Edition0.08%1312
💥💥💥 CE (+barrels)0.23%437
💥💥💥 CE (*masterworks)0.38%262
💥💥💥 CE (*perks2)0.38%262
💥💥 (+barrels, *masterworks)1.14%87
💥💥 (+barrels, *perks2)1.14%87
💥💥 (*perks2, *masterworks)1.90%52
💥 (+barrels, *perks2, *masterworks)5.71%17
💥 (*barrels, *perks2, *masterworks)6.67%15